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"Cossacks II: Napoleonic Wars" is a sequel of "Cossacks: European Wars," the hit of 2000-2001. Developed on a new 3D engine, the game combines 2D graphics and the latest achievements in 3D technologies. Significant rework on the engine as well as a number of gameplay innovations allow for presenting the game on a new level. "Cossacks II: Napoleonic Wars" answers to the latest technology advances and provides a chance to even hardcore RTS gamers to experience a brand new gameplay of historical battles played on the true-to-life scale, with tactics and strategy particularities of warring sides taken into account. Napoleonic period brought "civilized" warfare, fighting in combat formations into being. The very principle is put into practice in Cossacks II gameplay. Generally speaking, formations play a decisive role on the battlefields whereas individual units are mostly ineffective. Players are given a chance to lead their armies to victory in epic battles with tens of thousands of units on the map. The new engine's ability to zoom in and soar upwards to get a bird's-eye view of the battle makes Cossacks II the most spectacular game about the Napoleonic era. The game combines intuitive control, which is easy to learn even by a newbie and strategic niceties called to satisfy the needs of experienced RTS gamers. These include various types of troops, combat formations, morale, fatigue, experience and influence of such maneuvers as taking in the rear, outflanking, cavalry attack and artillery bombardment. This provides immense possibilities for brilliant victories through taking advantage of numerous tactical moves. Unit control was given a special attention. For this purpose, we designed a new interface, bookmark system, reworked on the path-finding algorithms, developed new AI for formations and enabled troops control through a commander-in-chief. Landscape also plays an important role in gameplay - fire-arms effectiveness reduces when firing through the woods, cavalry can hardly get over the marshy areas. The latter also diminishes efficacy of artillery bombardment. Armed with such tools and offering diversity of combat operations, Cossacks II can appease appetite of the most fastidious and scrupulous gamers. Economic system underwent drastic changes as well. Players have to govern, develop and fight for towns and settlements built on the map. Towns and provinces are full of life and have their own infrastructure. Roads are economic arteries connecting different locations. Thus, apart from fighting, players can also impose an economic blockade to cut a capital from mineral deposits, trade routes, etc. The single player game offers you unique opportunity to experience most known Napoleonic campaigns playing as a prominent figure and commander. Tailor-made AI takes advantage of combat formations and tactical and strategic techniques that allows for "Battles" game mode against computer opponents. |
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| Xfire Classification | |
| Cossacks > Cossacks II: Napoleonic Wars |
Product Type: Main Title |
| Details | |
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Genres: Strategy, Real-Time Strategy Release Date: 2005-4-27 Developer: GSC Game World Publisher: CDV Software ESRB: Teen Official Website |
System Requirements OS: Windows 98/ME/2000/XPCPU: 1500 MHz RAM: 512 MB Video: 64 MB directX 8.1 compatible Sound: DirectX 8.1 compatible HDD: 2 GB CD/DVD: 12x CD-ROM |